==============================================
nBattleship 2.4

Last Update: June 19, 1997
Copyright 1997 Foundation Systems and Adam Tow
==============================================


THIS IS A DEMO VERSION OF nBATTLESHIP. IT WILL EXPIRE IN 45 DAYS.


=================
About nBattleship
=================

nBattleship brings the classic game of sink or be sunk to your
Newton! The object is to sink your opponent's ships she sinks yours.
With nBattleship for the Newton, you can take on computer opponents
ranging from easy to downright vicious. Or, you may bump heads
against human opponents, using either one or two Newtons.

In nBattleship, you hide your ships -- carrier (length 5), Battleship (4),
cruiser (3), submarine (3), and destroyer (2) -- on a 10x10 grid. After
your opponent does the same, you alternate turns trying to destroy each
others ships. The first person who sinks all of her opponent's
ships wins.


==============================
What's new in nBattleship 2.4?
==============================

  o If a user does not have NewtonID installed,
    nBattleship will still work ... it just won't
    register until the user installs NewtonID.
    
    
==============================
What's new in nBattleship 2.3?
==============================

  o Revised support for NewtonID. You need to have created
    for yourself a NewtonID for this application to run.
  o Changed the registration code scheme. Previous registration
    codes for nBattleship 2.2 and below no longer work in
    nBattleship 2.3.


==============================
What's new in nBattleship 2.2?
==============================
  
  o Added registration service directly to nBattleship
  o Added support for the MP2000 and eMate300
  o Changed the about screen slightly




====================
nBattleship Features
====================

  o IR-Enabled. Never again is your Newton an island for games!
    Play against a friend anytime, anywhere! Great way to break the
    ice at user group meetings, to pass the time during meetings and
    classes, or to impress your friends!
  o Multiple Computer AI's. Ranging from easy to hard, these AI's keep
    the challenge fresh and exciting!
  o Two-Player support. Share one Newton or use two and an IR connection!
  o Landscape and portrait screen orientation support!
  o On-Line Help. Leave the manual at home!



===================
System Requirements
===================

nBattleship requires Newton OS 2.x and 53K of storage space.
nBattleship requires a NewtonID for registration purposes.



======================
Installing nBattleship
======================

nBattleship is installed like any Newton package, using the Newton
Backup Utility (NBU), the Newton Connection Utilities (NCU), or
any third-party package downloading utility.

When installed, nBattleship's icon will appear in your Extras
Drawer in the Unfiled Icons folder.



==================
Configuring a game
==================

There are several preferences you can configure in nBattleship. Many of
them depend on the number of players in the game.

1) One player:

   o Difficulty. Choose the difficulty of your computer opponent.
   o Go First. Choose whether you want to attack first or let your
     opponent attack first.
   o Turn Speed. Choose the delay between turns.
   
2) Two players:

   o Comm. Choose whether you are playing nBattleship with one Newton or two.
   o Go First (2 Newtons only). When connected to the remote Newton, selecting
     'yes' means your Newton will connect. Selecting 'no' means your Newton will
     listen and accept a remote connection. When playing an IR game, make sure
     one person has selected 'yes' and the other 'no'.
   o Turn Speed (1 Newton only). Choose the delay before switching to
     the other player's turn.
   
3) All Games

   o Notify when ships are sunk. If check, nBattleship will play a sound
     to notify you when you or the opponent has sunk a ship.
     


====================
Deploying Your Fleet
====================

When you have finished configuring the game, tap on the 'Play' button 
located on the status bar.

The game view will now appear, with ships on the left or topmost grid.
These are your ships. You may move your ships anywhere on the grid so as
long as they do not overlap one another.

1) To move a ship, simply drag you ship around the map.

2) To rotate a ship, simply tap on the ship you wish to rotate. If the ship
   does not rotate, it is probably due to the fact that a ship cannot
   be rotated or moved beyond the map borders.

When you are satisfied with your ship positions, tap the 'Deploy' button
to start playing the game.



================
Playing the Game
================

The enemy map now appears. Depending on the status of the 'Go First' pref,
either you or your opponent will attack first. To attack, simply tap
on a blank, white square on the opponent's map. If you hit a ship,
an explosion sound will result and the square will turn black,
else you will hear a whoosh sound while the square turns grey. If you
have checked the 'Notify when ships are sunk' checkbox, a beep will ring
everytime a ship is sunk.

You and your opponent alternate turns attacking. Whoever destroys her
opponent's ships first wins.

If you wish to play another game, tap on the Info button and select
'New Game' to bring up the new game dialog box.



============
Getting Help
============

You may, at any time, select the Help option under the Info button.
A screen will appear containing a popup picker. Choose the topic
you are interested in for helpful hints and suggestions on how to play
and configure nBattleship.



==============
Known Problems
==============

1) IR communications can sometimes pose problems. Since the Newton hardware
   currently does not support full-duplex IR connections, nBattleship has
   to simulate such connections; therefore, by sending and
   receiving rapidly (i.e. tapping the screens at a very fast rate), you
   and your opponent may confuse the IR hardware into dropping the connection.
   Follow these rules to achieve the most stable IR connection:
   
   o Be sure to keep the Newtons under a meter (3 feet) apart. The closer
     they are the more reliable the connection will be.
   
   o Make sure that there is nothing blocking the IR ports of each Newton.
   
   o Be sure to wait until the send icon (the icon for
     beaming) before you attempt to attack your opponent.



========================
Pricing and Availability
========================

nBattleship costs US$10. We have a variety of payment options:

  1) Order nBattleship with your credit card through KAGI:
  
     http://order.kagi.com/?X1
     
  2) Send check or cash to Foundation Systems:

	 Foundation Systems
 	 Attn: nBattleship Registration
	 3829 Radcliffe Lane
	 San Diego, CA 92122-3422
	 USA

You can always find the latest version of nBattleship at Foundation System's
website:

	http://www.tow.com/
	


=======================
Registering nBattleship
=======================

Upon receipt of payment, Foundation Systems will send you the registration
code necessary to turn the Demo version into a fully functional one.
You can input the code by selecting the "Register" popup item from the
info button.

Be sure to provide us with your NewtonID so that we can generate your
personal registration code.
	
	
	
=============
Contacting us
=============

At Foundation Systems, your opinion is very important. We can't always
create perfect applications, but, with your help, perhaps we can get as
close to perfection as possible.

So, if you have any comments or suggestions on any of our products, feel
free to contact us at:

	mailto:support@tow.com
	http://www.tow.com/
	

